These technologies immerse clients and stakeholders in the design concept, allowing them to experience spaces before they’re built. Today, the boundaries of concept design are being pushed even further with the advent of virtual reality (VR) and augmented reality (AR). Ith BIM, designers could anticipate problems before they occurred, making the design process more efficient and reducing costs. BIM isn’t just about 3D models it’s an integrated process that encompasses the entire lifecycle of a building, from concept to demolition. These tools also democratized design to some extent, making it more accessible to younger professionals and those outside traditional design hubs.īuilding Information Modelling (BIM) marked another transformative phase in the evolution of concept design. Computer-Aided Design (CAD) tools revolutionized concept design, allowing architects and designers to create detailed 3D models, simulate various environmental conditions, and make rapid modifications. The late 20th century ushered in the digital age. This period also witnessed the first wave of urbanization, necessitating a more planned and systematic approach to design.Īrchitects started to rely on detailed hand-drawn sketches and scale models to present their visions. Transition from Hand Sketches to Digital Visualization ToolsĪs the Industrial Revolution dawned, there was a rise in standardized materials and construction techniques. New tools, like the architect’s compass and vanishing point perspectives, enabled more accurate and imaginative conceptualizations. ![]() The Renaissance period marked a significant shift, as architects and designers began to amalgamate art and science. There was a strong emphasis on proportion, symmetry, and harmony with nature. Civilizations like the Greeks, Egyptians, and Romans approached concept design with a mixture of utility and reverence for the divine.Įarly blueprints were simple sketches or verbal descriptions, based largely on traditional methods and materials available at the time. In ancient times, design was largely informed by necessity and the natural environment. The way we conceive designs today vastly differs from past practices, driven by advancements in technology, shifts in societal values, and the ever-changing demands of clients and users. The process and methodology, however, have seen significant evolution over the years. The concept of designing structures, spaces, and experiences is not a recent phenomenon. It serves as the crucial bridge between a client’s dream and the architectural marvels we see around us.Īs we delve deeper into the intricacies of this design phase, we’ll explore its evolution, processes, components, and its undeniable significance in the ever-evolving world of construction. In the dynamic landscape of the construction industry, the importance of this phase cannot be overstated. ![]() With roots in the early days of construction, where hand sketches and rudimentary mock-ups ruled the roost, today’s concept design integrates cutting-edge technology and innovative methodologies to visualize and model projects. ![]() The essence of concept design lies not only in the aesthetic appeal but also in the functionality, feasibility, and alignment with client aspirations. This stage plays a pivotal role in translating abstract visions into tangible blueprints that guide subsequent phases of construction. At its core, concept design is the embryonic phase where ideas are born, shaped, and refined to meet both the aspirations and practical requirements of clients. Concept design is often likened to the compass of the construction industry, setting the direction and tone for the entirety of a project.
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![]() Sava estimates he used from 5,000 to 10,000 pieces building it. Patrick's Cathedral in New York and Chartres Cathedral in France. Among the Lego creations he's exhibiting is an estimated 60-pound cathedral that he spent four months constructing and that was inspired by St. ![]() Anthony Sava is scheduled to discuss how to plan, build and transport large Lego creations, and he's brought evidence to back up his expertise. Vendors are selling Lego wares such as "brick" jewelry and individual Lego pieces that customers can cobble together. Other activities for convention-goers include a heap of Lego bricks sprawled on the hotel lobby floor that attracted quite a few children Saturday and some shopping. Today, with a team of five others, he's shooting to set the world record for the "fastest build" while constructing a Lego Star Wars starship in about an hour and a half, he said. On Friday, Bacon won first place in a speed-building competition after constructing a Lego lighthouse in about 20 minutes. Up close, it looks like a bunch of blocks, but from far back it has its own shape." One of about 150 exhibitors and family members at the convention, 13-year-old Evan Bacon said he spent three months building the Batman replica, which he called a sculpture. The hulking Batman is one of many creations at the four-day Brick Fiesta, which continues through today at the Omni Austin Hotel at Southpark in Southeast Austin. Wearing a Batman T-shirt and rain boots, he boasted about trying on the black cape tied around the superhero's neck. Saturday, July 2, 2011Īt the first statewide Lego convention in Texas on Saturday, 2½-year-old Isaac Schrup gazed up at one of his heroes.Ī 6-foot-5-inch Batman made entirely of Lego bricks towered over the boy. Please let me know what you think of this set.Īt Lego convention, a life-size Batman, a 10-foot Pennybacker Bridge and other creations I also made a pricelist with the prices I would have to pay when I order this set via /designbyme. They are about 115 cm high (about 45 ich). The two towers, which are connected with a kind of bridges, both have 151 stories. The Twins Next to my Sears/Willis Tower in the same scale: Here are some more screenshots of my skyscraper set: ![]() 9600 baudĭISPLAY* Optional local 2x16 characters LCD with adjustable backlight (2 lines of text).ĬE COMPLIANCE EMC Compliance with 89/336/EEC as amended. OPTICALLY ISOLATED OUTPUTS UCE 40Vdc, ICE 150 mAįLOMETER INPUT POWER 11 to 26 Vdc, 100 mV maximum peak to peak output noiseĬircuit board have built-in polarity reversal protection, 300mA resettable fuse provide power input protection.ĬOMMUNICATIONS PARAMETERS (RS-232/RS-485)īaud rate. Maximum noise 20mV peak to peak (for 0-5 Vdc output)įlow Pulse Output: 3.3 Vdc amplitude (3000 ohms min load impedance) Linear 4-20 mA (500 ohms maximum loop resistance) The flowmeter is available in 2 measuring principles a magnetic measuring version and an optic measuring version which allows infra-red to be passed for use with liquids. Linear 0-5 Vdc (3000 ohms min load impedance) The type 8012 paddle wheel flowmeter is used for continuous flow measurement and is especially designed for use in neutral, slightly aggressive, solid free liquids. See Table IV for pressure drops associated with various models and flow rates.įLUID AND AMBIENT TEMPERATURE 14☏ to 160☏ (-10☌ to 70☌) MAXIMUM PRESSURE DROP 1.4 bar (20 psi) at 132.5 L/min flow. TEMPERATURE ACCURACY (INCLUDING LINEARITY)* ☐.5 ☌įLOW RESPONSE TIME approximately 1 seconds (above 10% of full scale flow), approximately 2 seconds (below 10% of full scale flow) Meters with display can be used for fluids up to 50 cSt with field calibration (maximum flow range may be affected).ĮNVIRONMENTAL (PER IEC 664) Installation Level II Pollution Degree II.įLOW ACCURACY (INCLUDING LINEARITY) ☑% of FSįLUID TEMPERATURE MEASUREMENT RANGE* -10 to 70 ☌ Never try to measure flow rates of dry gas.ĬALIBRATIONS Performed at standard conditions unless otherwise requested or stated. Optional local 2x16 LCD* readout with adjustable back light provides flow rate, temperature*, total volume reading in currently selected engineering units, diagnostic events indication and feature a password protected access to the process parameters to ensure against tampering or resetting.įLOW MEDIUM Please note that PWE Flow Meters are designed to work only with liquids. PWE flow meters support various functions including: two independently programmable flow totalizers, user programmable low, high or range flow and temperature* alarm, two sets of user programmable optically isolated outputs, self diagnostic alarm, flow pulse output. Flow meter parameters and functions can be programmed locally via key pad and LCD* or remotely via the RS-232/RS-485 interface. The flow rate can be displayed in 23 different volumetric or ass flow engineering units. Non-volatile memory stores all hardware specific and ser programmable variables, including flow linearization table. On board CPU and signal conditioner circuitry perform accurate flow and total computation, digital communication and provide analog 0-5 Vdc or 4-20 mA output signals. The number of pulses per desired time interval and the K-factor (number of pulses/Gallon) make it is possible to calculate the flow rate and volume passing through the unit. As the magnets embedded in the paddle wheel spin past the sensor, electrical pulses are produced in which the frequency is proportional to the flow rate. ![]() PWE paddle-wheel flow meter Principles of OperationLiquid flowing through the unit causes the paddlewheel to spin. ![]() While at it, we didn’t feel Stim Beacon was fitting smoothly into his execution pattern, or into the situations where you might want to use it. ![]() In that spirit, we’ve increased the duration of his smokes and given him more flexibility in where he can position to drop smokes exactly where he wants them. Brimstone is all about the big site execute moment. Happy New Year Brimstone players! We know you’ve been hoping for some buffs this holiday season and we have them just in time. Viper is on our radar as well, we believe she is underperforming and are looking at ways to help her out in the future. By giving each more clear strengths, we hope to make both Agents strong in different situations. Omen and Brimstone have been in competition since beta and usually only one of them is considered viable. ![]()
Battling against humans can be far more complex than facing zombies, requiring you to make careful decisions regarding interactions and combat strategies. Each place holds secrets and opportunities waiting to be uncovered, demanding your resourcefulness to utilize available resources and discover hidden treasures within its haunting landscapes.Īdditionally, exploring this world means confronting new enemies and challenging scenarios. During your journey, you will encounter various locations, from abandoned cities to remote wilderness and forgotten villages. The world of Prey Day APK is vast, diverse, and detailed, allowing players the freedom to explore and investigate. This game will undoubtedly captivate you and test your creativity in the struggle against the zombie pandemic. The Prey Day experience thrusts you into an adrenaline-pumping adventure where you must overcome not only external foes but also inner fears and anxieties. To deal with the relentless zombie hordes and other survivors, you must employ all your creativity, cunning, and strategic thinking while striving to build a safe refuge. Prey Day creates a vivid and eerie world, immersing you completely in the midst of the apocalypse. Players face a range of challenges, from scavenging for food and resources to constructing bases and crafting weapons. In this world, a zombie apocalypse has ravaged humanity, turning life into an unforgiving battle for survival. ![]() Surviving in the thrilling zombie apocalypse world Prey Day promises an exhilarating and dramatic survival experience where players must employ tactics and creativity to endure in a world overrun by zombies and lurking dangers. With its stunning graphics and diverse gameplay, players must explore a vast world, gather resources, build bases, craft weapons, and confront both zombies and other survivors. Prey Day MOD APK (Immortality) is an engaging mobile survival game developed by Kefir! It immerses players into a peculiar post-zombie-apocalypse world, offering a chance to test their survival skills in a perilous and bizarre environment. ![]() Surviving in the thrilling zombie apocalypse world. ![]() As we don't know yet whether it is better to extend the vertical or horizontal roads, lets draw them in light grey for now. To utilitze the corners, we need to extend these road to the border as we also did in our capital. Wouldn't it be great if we get the same in our region? So let's start with placing these near-border roads: In our capital city, we were able to utilitze all borders and build buildings there because we had a road exactly 2 fields away from the border. Now as we know that we want neither a 1 field wide stripe at the right border nor a border road at the top, let's think about what we really want. This road is 50% useless, because it has no buildings on the other side. Now we end up with a road at the top border. Second attempt with border road at the top Let try again, now placing the roads in the other direction: On the right, you see a violation of our even grid rule: We have a road that is just one field away from the border, so we can place lots of parks, wind turbines and ponds there, right? Obviously, this isn't what we want, that's why this less useful area is marked red. I saw many people actually doing this, ending up with a road layout like this:įirst rectangle in green valley with an almost useless narrow stripe at the right Let's try the same we just did in our capital city. I will write similar posts for the other regions later). Now as we know how to build the our layout there, let's transport this to the regions, for example the first rectangle in Green Valley (if you didn't unlock Green Valley yet, don't worry. In a previous post, I described the ground rules for a good road layout and how to apply them to hour capital city. Posts about cheats, exploits or hacks are never allowed.FB fan group has groups for trading, chatting, and club searches.Posts that are about Mayors Club recruitments or requests, trade, and other socially interactive purposes should be posted in the sister subreddit, /r/SCBuildIt_Classifieds, reserving this main sub for information, news, discussion, screenshots, tips, tutorials, and other content directly about the game itself.r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. Check out our flair options above! Welcome to SimCity BuildIt The transparency never came out as you saw it on the screen. There are also a bunch of other small, miscellaneous improvements that span across the UI and tools, including things like “Copy Merge” and antialiased selection rendering.I noticed ( and submitted a bug report) that when I changed a layer's opacity and merged another layer onto it, the result was less than I expected. The brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) now support soft brushes, and the new Shapes tool replaces the 4 separate shape tools that are in v3.5 while providing many more shapes to use. Selection rendering quality and performance are way up. It’s made possible a much richer “WYSIWYG” model for editing which is exemplified by the new Paint Bucket and Magic Wand tools. ![]() All of the drawing tools have been updated to use the new rendering system along with a new “fine-grained” history system (to clarify: the UI for history is the same, but the underlying code is radically different). The whole UI has been updated to use newer rendering toolkits such as Direct2D and DirectWrite, and the main window has a greatly simplified and consolidated layout. I’m not exaggerating the performance scaling either: whether you’ve got a 16-core Dual Xeon or a 400 megapixel image, 4.0 will be quite happy (other combinations are also very copacetic, of course). What’s new? Well, it has a brand new, asynchronous, fully multithreaded, hardware accelerated (via Direct2D) rendering engine that performs very happily with huge and large images, all while consuming less memory than v3.5. ![]() Sorry!) Plus, sometimes you just want to go out and enjoy summer instead of writing code.įor comparison, v3.5.11 is about 203,000 lines of code, whereas v4.0 is at about 391,000. (Apparently if you go 22 months without an update, that means “dead” in Internet years. There have been rumors floating around that Paint.NET is “dead.” This is not true! The 4.0 update has simply been a huge project, and I only have a limited amount of time at my disposal. If you haven’t read that, please catch up! When I announced the beta for v3.5.11, I also talked a little about 4.0 and the progress that’s been made. The built-in updater now supports upgrading to 4.0 (once it’s available).Reduced memory usage when many selection manipulation operations are in the history/undo stack (the undo data is now saved to disk).Improved performance of the Unfocus effect by about 100%.Improved performance of the Fragment effect by about 40%. ![]()
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![]() ![]() IMO, and I haven't looked at a code book for this answer.īut it seems to me the rafters could just be cut to land against the beam just like a "normal" rafter / ridge board connection. So terms and words mean specific things, mixing words and terms leads to confusion. Ridge board, dormer rafters, main roof rafters, and a strong back to "help" the ceiling joist ( that also in the dormers act as collar ties in many ways ,īasic rafter, collar tie, ceiling joist over view, Today it would look like this where rafters meet ridge should look much like this, as in no big gaps between the meeting members, No "large" quakes just normal ones, no lahars either for that matter Here's a ridge board, generally a 2x12 or so, although in the old days, 30 years ago and more a 1x was or could be used, here's a ridge board 1圆, 60 year old house, my own, a hip roof 2圆 rafter, some what over spanned in lenght, we'd never be able to build this house this way today, yet it's 60 years old and survived at least 3 earthquakes in this area. Rafters "birds mouthed " over the top of the exposed BEAM, beam solidly supported at both ends so not sagging / wall spreading can take place. Ridge beam, as Mtn.D has shown can be placed below or partly below the rafters , Ī Ridge board is part of a roof system "that one part helps/ augments another" to create a greater stronger "whole" in the system. TABLE R802.5.Ridge BEAMS and ridge BOARDS are two different critters.Ī Ridge Beam is a bigger timber, generally solidly supported to bearing (foundation / ground ) at points (either end ). The braces shall be spaced not more than 4 feet (1219 mm) on center and the unbraced length of braces shall not exceed 8 feet (2438 mm). Purlins shall be continuous and shall be supported by 2-inch by 4-inch (51 mm by 102 mm) braces installed to bearing walls at a slope not less than 45 degrees (0.79 rad) from the horizontal. Purlins shall be sized not less than the required size of the rafters that they support. Installation of purlins to reduce the span of rafters is permitted as shown in Figure R802.5.1. TABLE R802.4(2) CEILING JOIST SPANS FOR COMMON LUMBER SPECIES (Uninhabitable attics with limited storage, live load = 20 psf, L/Δ = 240) CEILING JOIST SPACING (inches) For SI: 1 inch = 25.4 mm, 1 foot = 304.8 mm, 1 pound per square foot = 0.0479 kPa. TABLE R802.4(1) CEILING JOIST SPANS FOR COMMON LUMBER SPECIES (Uninhabitable attics without storage, live load = 10 psf, L/Δ = 240) CEILING JOIST SPACING (inches)Ĭheck sources for availability of lumber in lengths greater than 20 feet. For other grades and species and for other loading conditions, refer to the AWC STJR. Spans for ceiling joists shall be in accordance with Tables R802.4(1) and R802.4(2). Collar ties shall be not less than 1 inch by 4 inches (25 mm by 102 mm) (nominal), spaced not more than 4 feet (1219 mm) on center. Collar ties or ridge straps to resist wind uplift shall be connected in the upper third of the atticspace in accordance with Table R602.3(1). Rafter ties shall be spaced not more than 4 feet (1219 mm) on center. Where ceiling joists or rafter ties are not provided, the ridge formed by these rafters shall be supported by a wall or girder designed in accordance with accepted engineering practice. Rafter ties shall be not less than 2 inches by 4 inches (51 mm by 102 mm) (nominal), installed in accordance with the connection requirements in Table R802.5.1(9), or connections of equivalent capacities shall be provided. Where ceiling joists are not parallel to rafters, subflooring or metal straps attached to the ends of the rafters shall be installed in a manner to provide a continuous tie across the building or rafter ties shall be installed. Where ceiling joists are not connected to the rafters at the top wall plate, joists connected higher in the atticshall be installed as rafter ties, or rafter ties shall be installed to provide a continuous tie. ![]() Ceiling joists shall be continuous or securely joined in accordance with Table R802.5.1(9) where they meet over interior partitions and are nailed to adjacent rafters to provide a continuous tie across the building where such joists are parallel to the rafters. Ceiling joists and rafters shall be nailed to each other in accordance with Table R802.5.1(9), and the rafter shall be nailed to the top wall plate in accordance with Table R602.3(1). ![]() ![]() German - Für Lieferung Nach Deutschland erlaubt bitte 2-4 Tage Music PC Systems - Please allow 5-7 Working Days build time (UK) 7-14 (Rest of the World)įrench - Pour la Livraison s'il vous plaît permet en France 2-4 Jours Non UK Mainland Addresses please allow 1-3 Daysĭelivery To Belgium / France / Germany please allow 3-4 Days Saturday delivery is available when ordered before 2pm (Mon-Fri)Īll orders below £99.00 will start as low as £2.99 depending upon weight and qty(s) (UK Mainland)Īll Delivery options will be available at the delivery stage in the checkout (please ensure you add a mobile number to your order for tracking) If you need your item faster we also offer a Priority Tracked service at £3.99 (1-2 days) or Next Day Tracked £6.99 The cutoff for same-day dispatch is 3:30pm but can vary at busier times such as Christmas.Īll orders over £99.00 will be delivered free via our standard delivery 2-3 days (UK Mainland) Simply add the software to the basket and at the delivery stage in the checkout please select " Digital Download - Software by email" as your delivery method PC & Mac compatible - Windows XP, 2000, 圆4, Vista and Macintosh OS X driversĪll software marked as "serial download" or "digital download" will be delivered via email within normal office hours.USB, battery or AC powered - take your music anywhere.Ships with Steinberg's Cubase LE (Windows/Macintosh) and WaveLab Lite (for Windows).16 patch select/program change buttons for quick sound changes during performance.16 real-time controllers that can be assigned to the key performance parameters of all your favorite virtual instruments.Xboard 61 offers you four Zones per patch, each with its own key and velocity ranges, as well as advanced studio/live performance features like Latch Mode for triggering drum loops, Snap Shot for instantaneous program changes, and many more.Includes full version of E-MU's Proteus X2 Streaming Sound Module with over 3GB of sounds, as well as three additional sound libraries (Mo'Phatt X, Planet Earth X and Protean Drums X) for an additional 1,500 instruments (Windows only).Xboard Control™ software (Windows/Macintosh) lets you easily create custom setups for your favorite hardware/software instruments.61 full-size professional keys with Aftertouch - the Xboard 61 is a true performance controller with a high-quality synth-action keybed.The Xboard 61 is perfect for studio and stage and can run on USB, battery, or AC power. The Xboard 61 also gives you four Zones per patch (each with its own key and velocity ranges), allows you to set discrete MIDI channels for each knob and offers unrivalled real-time control and performance features, including Snap Shot that lets you send multiple program changes and controller values by pressing a single button, and Latch Mode that enables you to define a section of the keyboard as on/off triggers - perfect for drum loops. The Xboard Control (Windows/Macintosh) software provides an intuitive desktop interface that lets you effortlessly create custom templates for all of your favorite hardware and software instruments. The new E-MU Xboard™ 61 USB MIDI Controller features 61 premium full-size keys with aftertouch, 16 programmable real-time control knobs, 16 new patch select/program change buttons, Xboard Control editing software, and a full version of E-MU's Proteus X2 Desktop Sound Module with over 3GB of sounds, including a new custom bank of E-MU's finest performance keyboard sounds. ![]() Wireless Music Streamers - Bluetooth / WiFi.Toontrack Expansion Packs - EZX / SDX / EBX / EKX. |
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